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Thread: I figured out your scoring system.

  1. #21
    GHEZ119's Avatar Senior Member

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    People are saying that it's not fair on people and it doesn't take as much skill or whatever, but I think you're forgetting the fundamentals of why people would miss.

    If someone gets 4 greats and another person gets 1 miss, it's likely a series of rolls/jacks/some difficult pattern or whatever. So it normally *does* require skill to keep your Combo running and you normally break it at parts where you're not skilled enough to keep it going. There is the whole concept of consistency in combo'ing, which is quite a valuable skill if you're going for the top scores.
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  2. #22
    Junior Member

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    A little bit of a late reply but whatever.

    What you said is mostly true, but consider this scenario: Song is 100 notes long, hard part occurs at combo 10. Player 1 combo's the hard part, but misses halfway through. Accuracy is very good, netting about 95% of max score. Player 2 misses the hard part, but combo's everything else. His accuracy however, is poor. Even though the max threshold of his score is 99% of max possible score, he has a leniency of poor accuracy to about 4% of the total score.

    This isn't as fair because in almost every respect, player 1 did better than player 2, but player 1 still got a lower score. Your concepts are correct when you say that hard parts of a chart do take skill to combo, but there is no particularly fair method of calculating this, and therefore isn't a very good factor to consider in the scoring system.

  3. #23
    When multiplayer comes out, it should be purely percentage accuracy.

    It would really suck if you lagged in a 1000 note song at like 500 notes, then a poor player has terrible accuracy at 800 combo but still wins.
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