TheFlamingGooch, I would like to review the charts and such.
But I've run into the issue of the rule that songs must NOT be in the ogg format.
Meaning this chart is forcibly auto rejected.
Other notes I can make while you fix the submission:
1. Your sync is off. I find the offset needs to be set @ 0.030 or 0.029 to be on sync.
2. 100% subjective and complete preference but possibly re-look at the hands and double check if you think they're still justified. I do hear three sounds, so it is musically justified. Like I said major preference here. I feel this will keep your flow just slightly more consistent.
3. Again 100% subjective: the one handed trill @ 79.234 could be placed a little more friendly.
4. Consider making the last note a hold to the end please.
I'm willing to look at the rest of the charts when you fix the sound file so that it meets the rules found here: http://thirdstyle.com/forum/showthre...ore-submitting
Please make sure to double check the beginner chart is under 2 notes per second (Take the total number of notes in the song and divide it by the length of the chart in case you don't know.)
Looks very promising though. Would be more than happy to review the whole chart set when the chart meets the guidelines.
PS: If the ogg format rule isn't really a rule anymore please let me know so I can give this a full review.
PPS: If you are unaware how to change the song's format let me know and I'll happily do it for you and explain it. <3
- Middie
Very well done middie, great to see some quality notes posted from other simfilers.I'll reserve this post for my full notes as well, I need to dedicate time to notes.
Also yes, the mp3 rules is still in order, no .ogg formatted songs.
Spoiler!
K fixed, has the mp3 now
Spoiler!
Edit: Nope not the offset, the bpm is wrong or something. You gotta fix the sync before this can be judged.
Last edited by Saphira; 05-11-2012 at 08:01 PM.
Spoiler!
Fixed sync is up
Spoiler!
Judging Template
(T) Technique - sim author's skills in pattern manipulation
(S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
(I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
(E) Engagement - fun, replayable and shows no signs of dragging the player along
(F) Flow - matching scales/chord progression, proper structure to the file, good transitions
Hardkore Atomic (TheFlamingGooch)
-> sync is fine; beat 0 offset issue exists in this song on Hard
Hard: 3/2/2/3/3/(0) [13/15]
- first 10 seconds are really boring, considering the fact that most of your patterns are based off of/around L/R jumps...
- 10.616 to 26.410: the melody is accented with the same five note 12th series, but the melody changes really slightly, so a very slight patterning change would be more accurate towards the song - obviously, not a requirement, but noteworthy
- I do like jumps for the bass-drum rushes, for sure, so nice job there.
- 13.029: missing note for the melody? I can understand if this is an omission - it's just the fact that the melody is clearly audible now, is all.
- 17.636: same as 13.029 - you don't have to be afraid to manipulate your patterns a bit to insert missing notes for the melody, it'll probably be better for your chart's structure considering all of the L/R jumps.
- 24.655: see? you do the bass-drum and layering here
- 29.043 to 31.675: there are a number of missing jumps for representing the coinciding melody with the bass-drum; what you have here catches the most accented notes, which is perfectly alright - however, you can add jumps at 30.798, 31.127, and 31.456 to be a bit more accurate. Again, not a required change.
- 52.734 to 63.263: very nice job with those freezes, there's even a bit of relevancy in pitch represented, which certainly isn't the easiest thing with one arrow being taken for a bit.
- 69.186: keep the jump, lose the next four 24th notes, they go to nothing. The trill should start at 69.405.
- 88.161: added layering is completely unnecessary here; it's much more suitable at 90.793 where the secondary synth gets added on
Medium: 3/3/3/3/3/(0) [15/15]
- this medium chart is excellent!
- rhythms get mixed up quite a bit, but they are mixed up very tastefully, and they follow the music very well
- patterns are smooth, and chart progresses very well.
Easy: 3/3/2/3/3/(0) [14/15]
- 84.322 to 94.851: eeeeeeee, that's a little hard for the Easy players, haha!
- 99.458: so is this!
- nothing really wrong with the chart
Beginner: 3/3/3/3/3/(0) [15/15]
first tap: 5.352; last tap: 105.052; length: 99.7; taps: 184; NPS: 1.85
- a little high on the NPS there, but still within the threshold
- 31.675: very justified NPS boost, patterns are very simple too.
- pretty solid beginner chart, offers some visual and physical differences to keep newbies busy; surprisingly, very easy given the high NPS
Judging Template
(T) Technique - sim author's skills in pattern manipulation
(S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
(I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
(E) Engagement - fun, replayable and shows no signs of dragging the player along
(F) Flow - matching scales/chord progression, proper structure to the file, good transitions
Hardkore Atomic (TheFlamingGooch)
-> sync is great; Beat 0 Exists, fix ASAP.
Hard: 3/2/3/3/3/(-1) [13/15]
-First 10 seconds, variate your [14] jumps, this section gets draggy.
-9.958 6 note chains like this, I feel would be better if broken up into 2 different 3 note jumpjacks. its currently 6 [23]'s, but maybe 3 [34]'s into 3 [12]'s would be nice way to not just have the same notes repeated the whole time.
-Nice pattern manipulation, throwing a curveball without spiking the difficulty.
-31.675 This hook, classic, i love it, very simple and clean
-46.153 ghost note here, you could add a 192 here for the lower synth for appeal.
-47.140 ^
-63.263 The drum has a consistent hit lying on every 4th in this break, so there shouldn't be any missing 4ths here.
-Trill starts at 69.405 not 69.186, delete the three notes between the jump and 69.405
-73.793 this section is copypastad like some shit. I would switch around a couple patterns so it's not draggy again.
-Considering the difficulty of the chart, I thought you would've made 85.967 a roll/trill to accommodate for its sound and make an easy choice de-layering it....
- 88.161 these should not be hands, they signify nothing.
- 90.793 these hands are acceptable.
Medium: 2/3/3/3/3/(0) [14/15]
-You should probably make Hard start where Medium does to stay consistent AND solve beat 0 issue, then voila!
-29.591 bad transition... good thing it's slow enough to be hit.
-85.967 freeze for song glitches? just an idea.
VERY clean chart, I loved it, redeemed itself completely, I really hope you fix alot of Hard and luster these charts up, cuz I want this in game!
Easy: 3/3/3/3/3/(-1) [14/15]
- agreed"- 84.322 to 94.851: eeeeeeee, that's a little hard for the Easy players, haha!"
- yup"- 99.458: so is this!"
Besides two spikes, again, very nice job. A little repetitive, but the song makes up for it.
Beginner: 3/3/3/3/3/(0) [15/15]
first tap: 5.352; last tap: 105.052; length: 99.7; taps: 184; NPS: 1.85
Damn I found nothing wrong with this chart, I loved it. Perfect.
Hurry up and fix the other difficulties so it goes in!
Spoiler!