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Thread: Lost Woods (RubberChickin) [4/24/12]

  1. #1

    Lost Woods (RubberChickin) [4/24/12]

    Song: Lost Woods
    Artist: Ephixa
    Permissions: Attained via artist. In permissions thread.

    Stepcloud: Beginner | Easy |Medium | Hard

    Update 1: Posted new version

    Hard: added some 4th notes during the long freezes to keep pace
    Medium: removed some notes and trimmed some of the longer freezes. Also added some 4th notes to keep pace.
    Easy: Restepped a lot to shift emphasis during certain parts of the song
    Beginner: Removed a couple of things.
    Attached Files
    Last edited by RubberChickin; 05-13-2012 at 07:51 PM.

  2. #2
    Simfiler

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    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions
    (A) Additional deductions


    Offset should be -0.152

    Hard: 3/2/3/2/3/(0) [13/15]

    I don't really notice anything particularly wrong with it, the file is consistent and makes sense, it just feels like I'm doing the same thing over and over again. So it's slightly on the boring side for me, but it is the song.

    Medium: 3/2/3/2/3/(0) [13/15]

    Again, don't really notice any major issues here. This one actually feels slightly better than the hard chart, I think it may be all the freezes in the hard chart making it feel a bit more draggy for me.

    Easy: 3/2/3/3/2/(-1) [12/15]

    I really like this chart for the most part but it's pretty hard for an easy chart. For most newer people holding a note while hitting another can be pretty difficult, this chart has a lot of that. I don't necessarily want you to get rid of it, but maybe make some of them into easier patterns when you're holding a note and have to hit others. I also noticed some pretty direct similarities to the medium chart just with a note or two removed from it.

    Extra deduction for the similarities to med and it being a bit on the difficult side for an easy chart.


    Beginner: 3/2/2/3/3/(0) [13/15]

    This is a bit of a tough beginner file, there's sections that are over 2tps. But overall the chart is under the 2tps rule.


    Overall I've been a bit torn on these charts in general. I think it may be because it just feels super draggy to me and I feel like I may have a bias because of that, that's partially why I took so long getting around to judging it. I certainly don't want any bias in my reviews. Hopefully another judge will have some more insight on the charts for you. Overall they're okay from what I see.

  3. #3
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions
    (A) Additional deductions

    LOST WOODS by: RubberChickin

    Offset: change to 0.153

    Hard: 3/3/2/2/3/(0) [13/15]

    Not really much to note on it. You stayed pretty consistent with patterns, and showed a great deal of variance throughout, I'd play and notice some parts didn't play exactly like the other parts of the same area, I appreciated that, since this song would've gotten very tedious and draggy to play. Good job on that, on the parts like 51.581, where the freezes form a hand anchor, maybe to keep beat, add the missing 4th hit on the spot where there is emptiness. Other than that, nice file, very clean.


    Medium: 3/2/2/3/3/(-1) [12/15]

    Feels too much like hard in terms of pattern choices and freeze usage, I would've expected this chart too be a lot less reliant on freezes and more about core taps. Would probably feel easier with less freezes overlapping and such like Hard does.



    Easy: 2/2/3/3/2/(-1) [11/15]

    -15.581 not sure why this is a jump
    -32.295 probably take that note out for aesthetics and build-up purposes
    -73.009 That tap feels awkward alone on a 32nd, maybe push it down so it's two 4th notes.

    When the chorus hits, pattern choices start to go everywhere, I can't easily follow what you're effectively trying to emphasize. You go from a full section of freezes and 8ths, to pure 4ths for underlying wobble bass, when the music (or even tone) hasn't even changed, it overall doesn't feel as up to par as it could have been. A lot of it's underlying difficulty is because the player can't expect how to hit it, because the pattern choices are very consistent in respect to their music structure counterpart.




    Beginner: 3/3/2/3/3/(0) [14/15]

    These times are times from unchanged offset below: The above time references are AFTER sync adjustment, not beginners

    First Tap: 1.817; Last Tap: 131.647; # of Taps: 197; AvNPS: 1.52

    -32.246 would probably take out for build-up, tension

    Looks fine to me, nothing amazing, but great job.


    Spoiler!


  4. #4
    Uploaded new version

  5. #5
    Housekeeper's Avatar StepCloud Mod

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    CHICKON FILE

    hard: 10.653-10.867 y same note
    25.867-28.439 y only two jumps and no more hands (even tho this is really just a personal preference lol)
    73.439 no note??? medium has it tho lol
    113.082 missing note
    114.796 missing note

    medium: 8.510 any reason why no note
    15.367 same as above
    several jumps throughout this chart are just ??????? example 91.439 there is a jump on the little hi hat but 91.010 which was a bass hit doesnt get a jump???, imo the heavier, more noticeable sounds should be accented with a jump, not the hi hats
    107.939 no note again ~_~ im not sure if it is just because you wanted to leave that part out of being in the song or what lol
    113.082 ^
    16th at 128.403 but not 28.974 ~_~

    easy: once again the jumps in the beginning are just?? they are there on some sounds, but later the same sound doesnt have one? i know its an easy chart but consistency plz
    there could have been more jumps at the end too, they were almost non existent yet at the beginning they were noticeable
    129.582 could use a note

    beginner was just fine tho lol

    as of right now, i dont feel this is game worthy, but with a few quick touch ups this can go in game np (accepted with fixes) lol

  6. #6
    Simfiler

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    Just gave a run through on the resub, you still have the accepts from me.

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  7. #7
    Halogen-'s Avatar Simfiler

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    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions
    (A) Additional deductions

    {R} Lost Woods (RubberChickin)

    Hard: 3/2/3/3/2/(0) [13/15]
    - 3.582: misplaced triple (pretty sure it belongs an 8th below.)
    - 7.224: with no freezes going on, and the bass drum landing with the melody, why isn't this a triple?
    - 8.724: missing triple? This structure is slightly confusing...
    - 10.653: again, somewhere that I would expect a triple to be -- something needs to be elaborated on, haha.
    - 12.153/14.082/(etc. - won't mention it anymore): same deal, feels like a missing triple
    - 25.867: like the little structure change here
    - 32.724: YO MAN THAT CYMBAL IS LOUD AS **** AND IS THE START OF AN AWESOME WUBSTEP U BETTER ADD AT LEAST A TRIPLE HERE !!
    - 51.153: missing note; since you're layering both the melody and the wubwubwub, you should have a note for the wubwubwub here
    - 72.153: missing jump?
    - 73.010: this little burst probably should be a little longer - it's fine as is, but it doesn't represent the length of the flourish.
    - 77.510: previously, you were layering the melody + bass, so if you're keeping that layering (and it seems like you are), there should be a jump here.
    - 78.796: and here too, although you obviously wouldn't do it after the hold, haha - just trying to mention it for when you actually have the space
    - 92.510: ^, etc (won't mention it again, just look around a bit!)
    - 106.224/113.082: missing note for the melody


    Medium: 3/3/2/3/2/(-2) [11/15]
    - 28.974: missing note - don't think it would hurt difficulty/flow too much to add it
    - 29.724: clever using the up arrow to catch the bass drum without layering
    [-2] - 32.724 to 101.296: this section is a huge issue for me. The layering concept is very similar to hard, but you lose a lot of the taps, so it's certainly appropriate in terms of difficulty. The problem with it, is that you're using an instrument to layer (the really low bass) with the actual melody, when that instrument isn't as prominent as some of the more heavily accented things that you could be following (like the snare or bass, for example). I'm very understanding of trying to avoid repetition, but to me, a lot of the jumps look very far out of place. It's likely that there will be differing opinions on this particular area, but with two judges already accepting your previous Medium chart, I figure it's worth mentioning. Opinions are great for charts, because everyone sees them differently.


    Easy: 3/3/3/3/3/(0) [15/15]
    - ooo, I like these tricky patterns; slow, but nasty for those Easy level players
    - easy to follow rhythmically and structurally
    - very memorable chart for the difficulty!


    Beginner: 3/3/2/3/2/(0) [13/15]
    first tap: 1.867; last tap: 131.724; length: 129.857; taps: 196; NPS: 1.51

    - low NPS...
    - ...but very aggressive, some extended quarter note runs in here
    - not quite agreeing with the longer quarter note runs when the song is just getting going, but I definitely like the aggression when the song picks up
    - rhythms work nicely for the most part

    Quote Originally Posted by DTDsphere View Post
    Where do I download Halogen_AAA_Generator.exe?

  8. #8
    Simfiler

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    Man this is close to acceptance, you should fix up that med stuff Chickin ^_^

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  9. #9
    Simfiler

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    It's been a little over a month since the reviews were done for this file and there has been no resubmission. Locking and moving to closed submissions.

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