(T) Technique - sim author's skills in pattern manipulation
(S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
(I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
(E) Engagement - fun, replayable and shows no signs of dragging the player along
(F) Flow - matching scales/chord progression, proper structure to the file, good transitions
Internal Cannon (Halogen-)T/S/I/E/F/(A) = Technique/Sync/Interpretation & Expression/Engagement/Flow/(Additional deductions/additions)
optional notes and not required changes
Minimum acceptance: 12/15
Hard: 3/3/3/3/2/(0) [14/15]
-Right of the bat, stunning intro, very powerful, the jumpjacks were very tastefully used for the drum blast beats and synchronized guitar harmonization.
-10.532 Good layering of snare over bass, but if you listen closely, which i'm sure you hear, there's a china cymbal being hit every 3/8th of a measure, giving it a semi-polyrhythmic sound of complexity, it feels weird playing this section in constant 4th jumpchains with that noise in the background, maybe accenting every 8th (red/blue) note with the hit with a minifreeze?
-14.770 And here too, great snare layering, but i hear a snare (o) hit followed by two china (x) hits after in between the snare hits, so the measures sounds like (oxxoxxox,xoxxoxxo,xxoxxoxx...), you can choose to accent these hits if you want, totally optional, just drawing it to your attention.
-18.899, the trill chugs/bass kicks and 12th drum fill runs are incredible along with the layering. Brownie points from a fellow drummer lol, I also noticed you minifreezed the cymbals in here too, great job
-45.603 damn them white notes, you def got a good ear to distinguish those tom hits from the kick and snares.
-114.823 missing 16th kick, not prominent, but enough to spark the waveform to jump
I'm not one to throw around good scores since I'm picky on patterns and layering styles, but wow hot a what haabhabiat, that file, jumps it's way onto my top 15. The Interpretation and Engagement of it are just incredible. Even for someone not fancy to the Rickycore Post-Hardcore genre, this file will pose an fun challenge to everyone. Definitely something I'd steped or play. Very well done, Damn-near flawless to me.
Medium: 3/3/2/3/2/(0) [13/15]
- I would probably make 9.475, 10.003, 10.268 jumps since having them will somewhat balance the slow pace of the transition, yet not affect the difficulty of the chart in any major way.
-Nice way to delayer that section, but i miss those 12ths lol keep them out if you want, but at 28.907 and 29.429, it would've been fine by me to keep a 4-12th note mini stream in. No big deal if you put it back in or keep it out, just a thought.
-100.300 for some reason from here until the end, i love this section, probably the 16th triplets. Felt so cool, i like it alot!
Definitely had a different feel than Hard, so that's good, but 47.696 seems to be a spike in difficulty since jumps on 8ths are unusual for players to quickly recover from, but besides that, again, very well done, i still loved it.
Easy: 2/3/3/3/3/(0) [14/15]
-4.194, i would probably make these 8th freezes 4ths shifted down an 8th, simply for simplicity and clarity since it's when the fret chosen for strumming changes, try the switch, it might feel better, i recommend it. Possibly make 4.194 a freeze as well and make the 5.252 tap a normal 4th tap.
Good job, not much to say on an easy file lol but yeah, very well done indeed.
Beginner: 3/2/3/3/2/(0) [13/15]
first tap: 2.079; last tap: 117.754; total length: 115.664; taps: 173; NPS: 1.49
- NPS is good
- 44.038 + 44.560 these notes feel weird on 4ths and behind them are 8th snare hits. I'd probably shift them up a 4th to avoid any slip-ups or confusion for players.
Not going to bother going into any lengthy detail. Everything looks solid, didn't notice any notable mistakes. Accepted