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Thread: Internal Cannon (Halogen-) [4/19/12]

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    Internal Cannon (Halogen-) [4/19/12]

    Song: Internal Cannon
    Artist: August Burns Red
    Permissions: Obtained (see current permission list)

    4/19 - 18:37: {R} Internal Cannon uploaded.

    {R} Stepcloud: Beginner | Easy | Medium | Hard
    Attached Files
    Last edited by Nocturne; 05-17-2012 at 12:44 AM.

    Quote Originally Posted by DTDsphere View Post
    Where do I download Halogen_AAA_Generator.exe?

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    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions


    KEY:
    T/S/I/E/F/(A) = Technique/Sync/Interpretation & Expression/Engagement/Flow/(Additional deductions/additions)
    optional notes and not required changes
    Serious errors.
    Additional deductions.
    Minimum acceptance: 12/15
    Internal Cannon (Halogen-)
    -> Perfect

    Hard: 3/3/3/3/2/(0) [14/15]
    -Right of the bat, stunning intro, very powerful, the jumpjacks were very tastefully used for the drum blast beats and synchronized guitar harmonization.
    -10.532 Good layering of snare over bass, but if you listen closely, which i'm sure you hear, there's a china cymbal being hit every 3/8th of a measure, giving it a semi-polyrhythmic sound of complexity, it feels weird playing this section in constant 4th jumpchains with that noise in the background, maybe accenting every 8th (red/blue) note with the hit with a minifreeze?
    -14.770 And here too, great snare layering, but i hear a snare (o) hit followed by two china (x) hits after in between the snare hits, so the measures sounds like (oxxoxxox,xoxxoxxo,xxoxxoxx...), you can choose to accent these hits if you want, totally optional, just drawing it to your attention.
    -18.899, the trill chugs/bass kicks and 12th drum fill runs are incredible along with the layering. Brownie points from a fellow drummer lol, I also noticed you minifreezed the cymbals in here too, great job
    -45.603 damn them white notes, you def got a good ear to distinguish those tom hits from the kick and snares.
    -114.823 missing 16th kick, not prominent, but enough to spark the waveform to jump

    I'm not one to throw around good scores since I'm picky on patterns and layering styles, but wow hot a what haabhabiat, that file, jumps it's way onto my top 15. The Interpretation and Engagement of it are just incredible. Even for someone not fancy to the Rickycore Post-Hardcore genre, this file will pose an fun challenge to everyone. Definitely something I'd steped or play. Very well done, Damn-near flawless to me.


    Medium: 3/3/2/3/2/(0) [13/15]
    - I would probably make 9.475, 10.003, 10.268 jumps since having them will somewhat balance the slow pace of the transition, yet not affect the difficulty of the chart in any major way.
    -Nice way to delayer that section, but i miss those 12ths lol keep them out if you want, but at 28.907 and 29.429, it would've been fine by me to keep a 4-12th note mini stream in. No big deal if you put it back in or keep it out, just a thought.
    -100.300 for some reason from here until the end, i love this section, probably the 16th triplets. Felt so cool, i like it alot!

    Definitely had a different feel than Hard, so that's good, but 47.696 seems to be a spike in difficulty since jumps on 8ths are unusual for players to quickly recover from, but besides that, again, very well done, i still loved it.

    Easy: 2/3/3/3/3/(0) [14/15]
    -4.194, i would probably make these 8th freezes 4ths shifted down an 8th, simply for simplicity and clarity since it's when the fret chosen for strumming changes, try the switch, it might feel better, i recommend it. Possibly make 4.194 a freeze as well and make the 5.252 tap a normal 4th tap.

    Good job, not much to say on an easy file lol but yeah, very well done indeed.

    Beginner: 3/2/3/3/2/(0) [13/15]
    first tap: 2.079; last tap: 117.754; total length: 115.664; taps: 173; NPS: 1.49

    - NPS is good
    - 44.038 + 44.560 these notes feel weird on 4ths and behind them are 8th snare hits. I'd probably shift them up a 4th to avoid any slip-ups or confusion for players.


    Spoiler!


  3. #3
    Halogen-'s Avatar Simfiler

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    Quote Originally Posted by Nocturne View Post
    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions


    KEY:


    Internal Cannon (Halogen-)
    -> Perfect

    Hard: 3/3/3/3/2/(0) [14/15]
    -Right of the bat, stunning intro, very powerful, the jumpjacks were very tastefully used for the drum blast beats and synchronized guitar harmonization. (Thanks. )
    -10.532 Good layering of snare over bass, but if you listen closely, which i'm sure you hear, there's a china cymbal being hit every 3/8th of a measure, giving it a semi-polyrhythmic sound of complexity, it feels weird playing this section in constant 4th jumpchains with that noise in the background, maybe accenting every 8th (red/blue) note with the hit with a minifreeze? (Added 32nd note mini-freezes, they look pretty good here. Thanks for the note!)
    -14.770 And here too, great snare layering, but i hear a snare (o) hit followed by two china (x) hits after in between the snare hits, so the measures sounds like (oxxoxxox,xoxxoxxo,xxoxxoxx...), you can choose to accent these hits if you want, totally optional, just drawing it to your attention. (ugh, I tried finding a way to fit this in, but it just wasn't working for me. I was losing relevance on my more prominent instruments, so I left it alone.)
    -18.899, the trill chugs/bass kicks and 12th drum fill runs are incredible along with the layering. Brownie points from a fellow drummer lol, I also noticed you minifreezed the cymbals in here too, great job (woo! )
    -45.603 damn them white notes, you def got a good ear to distinguish those tom hits from the kick and snares. (Yeah, when I was listening to this normally, it sounded very slightly disjointed in rhythm and sound, so I slowed it down and woo buddy it was much more noticeable, haha)
    -114.823 missing 16th kick, not prominent, but enough to spark the waveform to jump (oh crap I already reuploaded the file and realized that I missed this note, haha)

    I'm not one to throw around good scores since I'm picky on patterns and layering styles, but wow hot a what haabhabiat, that file, jumps it's way onto my top 15. The Interpretation and Engagement of it are just incredible. Even for someone not fancy to the Rickycore Post-Hardcore genre, this file will pose an fun challenge to everyone. Definitely something I'd steped or play. Very well done, Damn-near flawless to me.


    Medium: 3/3/2/3/2/(0) [13/15]
    - I would probably make 9.475, 10.003, 10.268 jumps since having them will somewhat balance the slow pace of the transition, yet not affect the difficulty of the chart in any major way. (Done!)
    -Nice way to delayer that section, but i miss those 12ths lol keep them out if you want, but at 28.907 and 29.429, it would've been fine by me to keep a 4-12th note mini stream in. No big deal if you put it back in or keep it out, just a thought. (Love the idea, done!)
    -100.300 for some reason from here until the end, i love this section, probably the 16th triplets. Felt so cool, i like it alot!
    (I tried my best here to keep patterns really simple, but still very aggressive to close out the song. Memorable endings (Y).)
    Definitely had a different feel than Hard, so that's good, but 47.696 seems to be a spike in difficulty since jumps on 8ths are unusual for players to quickly recover from, but besides that, again, very well done, i still loved it. (After looking at it again, I restructured it to be slightly less aggressive - rather than following snare + guitar + vocals, I just did guitar and vocals, it seems to have worked a bit better.)

    Easy: 2/3/3/3/3/(0) [14/15]
    -4.194, i would probably make these 8th freezes 4ths shifted down an 8th, simply for simplicity and clarity since it's when the fret chosen for strumming changes, try the switch, it might feel better, i recommend it. Possibly make 4.194 a freeze as well and make the 5.252 tap a normal 4th tap. (I actually intended on what I have here, I wasn't following the guitar here -- I was following the vocals here. The rhythms between the vocals and the guitar are relatively similar in structure, but the vocals have a gap when the guitar doesn't, so for the sake of keeping a good pace, I went back and forth.)

    Good job, not much to say on an easy file lol but yeah, very well done indeed.

    Beginner: 3/2/3/3/2/(0) [13/15]
    first tap: 2.079; last tap: 117.754; total length: 115.664; taps: 173; NPS: 1.49

    - NPS is good
    - 44.038 + 44.560 these notes feel weird on 4ths and behind them are 8th snare hits. I'd probably shift them up a 4th to avoid any slip-ups or confusion for players. (This change felt a bit strange to me, so I ended up opting against it. It still seems fine to me, but I definitely have a bias being that I wrote the chart, haha.)
    Resubmission added

    Quote Originally Posted by DTDsphere View Post
    Where do I download Halogen_AAA_Generator.exe?

  4. #4
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Quote Originally Posted by Halogen- View Post
    Resubmission added
    Everything looks perfect to me! Fully Accepted


    Spoiler!


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    Not going to bother going into any lengthy detail. Everything looks solid, didn't notice any notable mistakes. Accepted

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