(T) Technique - sim author's skills in pattern manipulation
(S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
(I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
(E) Engagement - fun, replayable and shows no signs of dragging the player along
(F) Flow - matching scales/chord progression, proper structure to the file, good transitions
Power Of Dream [Night Refix] (RubberChickin)
T/S/I/E/F/(A) = Technique/Sync/Interpretation & Expression/Engagement/Flow/(Additional deductions/additions)
optional notes and not required changes
Minimum acceptance: 12/15
-> Good to Zoom 13
Hard: 2/3/3/3/3/(-1) [13/15]
-intro to 25.966 great build-up. nothing wrong.
-28.263 missing jump
-29.930 jump should probably be on the 4th below at 30.263
-33.596 missing jump
-35.263 since there's an increase in kick time, you could put jumps every 8th for these two measure until the free and trill.
-36.513, 31.346 missing 16th.
-36.930, 38.930 jump.
-40.596 jump should probably be on the 4th below at 40.930
-41.596 this measure can have 16ths filling it since there's a build-up of swell.
-42.013 16th here.
-43.680 not sure if 16th belongs here, sounds ghosted.
-45.263 good jumps.
-45.930 Variate the jump patterns a little
-47.263 Perfectly acceptable for drum kicks, but make it variated jumpchains to signify a build-up of sound.
-56.430 missing 8th.
-64.513 missing 16th
-At this section starting around here when the drums pick up double-time, I would add more jumps.
-67.180 missing 16th
-68.430 missing 8th
-71.263 fill this section with 8ths to keep pace of the song.
-80.930 this should be a jump instead of 81.263
-83.263 maybe hand for transitional cymbal crash
-85.596 + 85.930, 88.430 + 88.5, 90.930 + 91.263 Bell crashes, should be hands or jumps.
-91.180 missing 16th, these sections repeat again the second time around, listen for them.
-96.596 good jumps, 96.763 should be jump
-99.263 freezes should be jumps or hands, since they're big sounds
-101.930 and 102.263 big noises again, make sure you get all these big noise as jumps
-103.763 no as prominent, maybe single note.
-105.513 missing 16th and 105.763 missing 8th
-108.096 nice roll.
-108.430 missing 8th
-110.846 missing 16th and 111.096 missing 8th
-113.263 variate pattern, random it.
Medium: 2/3/3/3/3/(0) [14/15]
Not gonna lie, I really liked this medium file, in comparison to Hards difficulty, this was alot more lenient on freezes and more on core taps, there was definitely a difficulty drop-off that's visible, so that was a good thing, my only problem is that medium still has long freezes like 80.596, which are restricting your pattern usage and holding back the maximum potential of the file. Just look back over the longest freezes and decide if you want to keep them of if there's another point you can drop them off without the player realizing you dropped it early. Like a natural drop back into the songs pace.
Easy: 2/3/2/3/2/(-1) [11/15]
-28.013 I would move that 16th down to an 8th to make a triplet, patterns like that are a little awkward to put in an easy, but it's your choice. It flows better with triplets.
-28.846 move up to 8th ^
-60.596 This pattern right here is ridiculously trippy for an easy file. :P
-71.263 don't be afraid to add some filler 4ths in to keep the beat.
-82.096 move down to 16th to stay consistent to the pattern you used every time this beat hit.
Overall, this is the least clean file out of the three judged so far, it's cool to cool PR and try out new patterns, but for an easy file i found the "Chaos" of the file to be alot higher than the other charts.
Beginner: 3/2/3/3/2/(-1) [12/15]
first tap: 0.596; last tap: 117.930; total length: 117.33; taps: 204; NPS: 1.74
-26.513 what the hell random 16th? lol Idk how i feel about the other 16ths in the main part...
Overall pretty diffcult for a beginner chart, very on the edge about it, was expecting a straightforward chart from the beginning, but i guess with a few changes, this chart would become fine.