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Thread: Retrolution (Aetherflaer) [2/21/2012]

  1. #1
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    Retrolution (Aetherflaer) [2/21/2012]

    Song name: Retrolution
    Artist: Aetherflaer
    Simfiler: Aetherflaer

    StepCloud (IDs 1378 to 1381)
    Beginner - http://thirdstyle.com/stepcloud/play/1638
    Easy - http://thirdstyle.com/stepcloud/play/1638
    Medium - http://thirdstyle.com/stepcloud/play/1639
    Hard - http://thirdstyle.com/stepcloud/play/1640

    Yeah, that topic title says Feb. 21.


    ichliebekase edit: Resubmission posted, also on stepcloud.
    Attached Files
    Last edited by ichliebekase; 03-22-2012 at 11:04 PM.

  2. #2
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Offset - Looks good up to Zoom 7


    Hard
    - 0.028, 3.456, 6.885, 10.313 wondering why you didnt put steps here for the underlying bass synth. Would've been some nice layering, and you'd stillbe able to solve Beat 0 issue as well.
    - 14.063, 15.778, 17.492, etc. Missing 16th hi-hat taps here. You should add them in since this part is relatively easy and could be beefed up in comparison to the rest of the chart.
    - 15.456 great freeze usage with respect to pitch relevancy.
    - In this section with the jump chains, you should put hands on every other jump to show layering in of the sounds, currently, there's nothing setting 13.742 any differently than 14.170, when the second on clearly has more sound layered into it (bass, synth, snare)
    - 40.956, check the mp3, there's a really weird drop of sound, not sure if this was intentional.
    -41.170 should be jump or hand to emphasize crash. This section on is well PR'd, however, the pattern choice is a little awkward, you have in a lot of place jacks that only shift fingers on the same hand which doesn't make it any easier on the player.
    - 54.885 beware of making the sections the same, it lowers the fun value of a song when you repeat section without changing up aspects of the chart.
    - 68.599 Jump/hand. As well, this entire section is layered very strangely, you have jumps on places they aren't required, and you leave out percussive layering altogether.
    - 70.956 Looking at the wave-peaks and listening to the song: 71.063 Needs a 16th. 71.117 Take out this 32nd. 71.224 Needs a 32nd.
    - 72.456 You just spiked the difficulty of this chart immensely, change these 32nd jacks to 32nd trills instead please.
    - 96.028 After having gone through that jack section, this part of the chart is way too easy, you need to beef it up. Jumpstream it all.
    - 123.456 Ghost note. Should be a tap here.

    Overall, it's really repetitive and there was not much appeal to the chart, it still needs a lot of work after the intro and into the jacks section. Work on pattern usage and try to not rely so heavily on PR. PR is good, but with a song this repetitive, it kills you in the end making your chart perfectly PR'd.
    Verdict: Rejected

    Medium
    Copypasta of Hard. Noticed it right of the bat. You need to go back and make it not so much like Hard, it's an exact copy of it with notes taken out.
    - 13.742 jump to emphasize cymbal crash. The section underneath it use freezes well though.- 68.599 jump to emphasize cymbal crash.
    - 74.359 Change this jack to a different note. avoid the unnecessary minijack
    - 96.028 jump to emphasize cymbal crash. you should also put jumps on the 4ths that have snare hits on them.

    Not bad, a little more controlled than Hard, however it was still just a copy pasted chart, there was no replay value since i ended up hitting the exact same set of notes over and over, you should keep the note layout the same, but change up your patterns so you aren't hitting left notes on the same exact sounds every time.

    Verdict: Needs Fixes



    Easy
    Copypasta of Medium. This can be fixed easily. At least it's not as badly obvious in medium.
    Nice layering throughout the chart, overall this is not a bad chart at all, my only concern, it's much easier than the medium chart, feel free to beef up this easy with some 8ths. No nit-pickyness for me, it was not bad at all.

    Verdict: Light Accept


    Beginner
    First Note: 1.742
    Last Note: 122.599
    Legnth of Play: 120.85 seconds
    Notes/Sec: 1.28 NPS


    Not bad, a little dull but that can be dealt with. Also, copy paste of other difficulties, you should pattern change a bit.
    Verdict: Light Accept



    Last edited by Nocturne; 03-04-2012 at 02:04 AM.


    Spoiler!


  3. #3
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Sorry for the double post, but we need proof that this song is made by him. I'm not sure how to prove that other than having the link to the song on youtube/soundcloud and have him verify.


    Spoiler!


  4. #4
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    Quote Originally Posted by Nocturne View Post
    Sorry for the double post, but we need proof that this song is made by him. I'm not sure how to prove that other than having the link to the song on youtube/soundcloud and have him verify.
    This link was in the email. http://www.newgrounds.com/audio/listen/416656

    He should post to his NG page so we know it's really him.

  5. #5
    Halogen-'s Avatar Simfiler

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    (T) Technique - sim author's skills in pattern manipulation
    (S) Sync - offset, BPM shifts, no misrhythms (obvious errors)
    (I) Interpretation/Expression - creativity and imagination in translating the music, evoking meaningfulness in the file
    (E) Engagement - fun, replayable and shows no signs of dragging the player along
    (F) Flow - matching scales/chord progression, proper structure to the file, good transitions


    KEY:
    T/S/I/E/F/(A) = Technique/Sync/Interpretation & Expression/Engagement/Flow/(Additional deductions/additions)
    optional notes and not required changes
    Serious errors.
    Additional deductions.
    Minimum acceptance: 12/15
    Retrolution (Aetherflaer)
    -> offset is fine.

    Hard: 2/2/2/2/2/(0) [10/15]
    - any reason why you didn't follow the lower synth in the beginning?
    - 13.742 to 41.170: really long sequence of just jump/tap/jump/tap/etc -- why not add the hi-hat when the melody repeats at 27.456 (for the sake of avoiding repetition).
    - 41.170 to 68.599: PR isn't bad, but holy jacks, my god D:
    - 68.599 to 96.028: you would have been repeating the jack-heavy pattern for at least 27 seconds at this point, so a switch might be in order.
    - 70.956: check your rhythm, there should be two 32nd triplets here
    - 72.456: 32nd note mini-jacks!? in this case = 280 BPM 16ths... no sir. remove any 32nd mini-jacks, that's ridiculously fast.
    - 75.349: with the scale finishing on a left arrow, you make it seem like the repeated notes within the melody start a 16th earlier, but they don't. Just a note.
    - 77.813: check rhythm again, should be two 32nd triplets
    - 84.670: etc. fix the rhythm of 32nds from here on out
    - jump/tap/jump/tap entirely for the ending

    There are some nice aspects to the file, but they are overshadowed by huge repetition issues. The chart can be fixed in some areas to alleviate this issue.

    Medium: 2/2/2/2/2/(-2) [8/15]
    - this entire chart is literally copy/pasted/remove all jumps from Hard with only a select few elements taken out
    - with the jumps missing, cymbal crashes aren't accented at all
    - accidental mini-jacks during the running melody
    - carries the same repetition as the hard chart.
    - very low replay value for those who are rank-hunting; you will essentially be playing the hard chart with less taps.

    I can't accept this, because it doesn't even play like a chart of its own, it just feels like the hard chart all over again.

    Easy: 2/3/3/2/2/(0) [12/15]
    - fairly simple structure, but it's clear, which is a good thing
    - 41.170 to 68.599: not bad.
    - pretty heavy difficulty drop
    - some 8ths are a bit awkward for a player of this level
    - 96.028: if you wanted to add a little more variation, you could follow the synths that are on upbeats
    - a little draggy

    eh, it's alright objectively, but it's a little dull.

    Beginner: 3/2/3/2/3/(x) [13/15]
    first tap: 1.742; last tap: 122.599; length: 120.857; taps: 155; NPS: 1.28
    - copy pastes some structure from Easy, as Easy did from Medium.
    - basic, but relevant

    Very suitable beginner chart, if not a bit dull.
    Last edited by Nocturne; 03-22-2012 at 07:52 AM.

    Quote Originally Posted by DTDsphere View Post
    Where do I download Halogen_AAA_Generator.exe?

  6. #6
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Quote Originally Posted by Halogen- View Post
    Retrolution (Nocturne)
    You mean Aetherflaer right? lol i'll fix that for you, he stepped it, not me.

    Halogen - EDIT: oops, hahaha! Thanks for fixing that for me.
    Last edited by Halogen-; 03-22-2012 at 01:00 PM.


    Spoiler!


  7. #7
    AetherFlaer's Avatar Simfiler

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    Working on it now, Thanks for the tips.

    EDIT:

    Nocturne,

    With this missing Hi-hits at 14.063, 15.778, 17.492, etc, If I keep the freezes with the pitch that you liked and try to add the hands in on every other jump, I end up with some annoying minijacks every now and then. should I keep the minijacks or lose something?
    Last edited by AetherFlaer; 03-22-2012 at 02:50 PM.

  8. #8
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Quote Originally Posted by AetherFlaer View Post
    Working on it now, Thanks for the tips.

    EDIT:

    Nocturne,

    With this missing Hi-hits at 14.063, 15.778, 17.492, etc, If I keep the freezes with the pitch that you liked and try to add the hands in on every other jump, I end up with some annoying minijacks every now and then. should I keep the minijacks or lose something?

    You can avoid this assuming you keep the jumps as jumps and not make them hands. 15.670 is a [4], and 15.885 is a [23]. However with [1] being an anchored freeze, you're stuck with a minijack correct. To avoid this, change the 15.670 [4] to a [3] up note. This leaves you with an open [4] spot for your 16th note hihat hit, making a nice decent minitrill when placed. Likewise, this can be done for any other encounters of minjacks. Try to avoid them if possible.


    Spoiler!


  9. #9
    AetherFlaer's Avatar Simfiler

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    Yeah I kinda just figured that out. but since the freezes are on pitch I didn't wanna mess them up. but I guess I'll have to to get rid of the minijacks


    EDIT:
    Just emailed in the updated version.
    Last edited by AetherFlaer; 03-22-2012 at 04:00 PM.

  10. #10
    Resubmission posted above.

  11. #11
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    Being that this is a resubmission I'm just going to do quick notes based on you fixing up what was asked for.

    Hard - Looks like you took care of the problem areas in this chart. A few of the 32nd patters were a little weird to me, but that's just personal preference. That jack section is tough haha. Overall looks pretty solid now.

    Accepted

    Medium - I really feel like this chart could use some more jump accents in it. File plays okay, but a little on the boring side when you're just doing 8th jacks through that entire section. Didn't notice anything really "wrong" with it, but not very attention grabbing.

    Light Accept

    Easy & Beginner - These were already accepted by the other judges, I took a peek and they look fine.

    Accepted
    Last edited by Saphira; 04-07-2012 at 01:06 PM.

  12. #12
    AetherFlaer's Avatar Simfiler

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    I'll try to do something with medium to spice it up and resubmit.

  13. #13
    Halogen-'s Avatar Simfiler

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    Resubmission notes:

    Hard: The 16th runs in hard certainly kill off the issue with repetition, that's for sure. The jack section was adjusted appropriately, with all of the 32nd misrhythms being resolved and reworked to be considerably smoother. Looks solid, and very difficult.

    Medium: awesome! You managed to keep most of the relevance intact while removing the copy/pasted areas. Cymbal crashes are all caught, and the mini-freezes capture the 32nd bursts within the melody to keep things accurate to the song. Some jumps could be added earlier in the song, but I don't think it's a necessary addition. Definitely passable, now.

    Easy/Beginner were accepted before, and nothing within the charts have changed drastically enough for me to reconsider. Fully accepted.

    Quote Originally Posted by DTDsphere View Post
    Where do I download Halogen_AAA_Generator.exe?

  14. #14
    Housekeeper's Avatar StepCloud Mod

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    time to judge some stuff hehu,

    hard: i didnt really notice any problems here, the jacks were fun and challenging and i would like to see this in game
    med: same as hard, no real problems at all, i would have liked to see a bit more stepped and a few more 16ths, but thats just personal preference, and the way you accented the 8ths with hold notes was p cool
    easy and beg: no problems here haha

    overall: i would not mind seeing this file in game, it would be a challenge with the jacks and ts does need a few more jacky files (sorry jonny tribal riddems isnt enough(even tho that file is a lot harder(lol)))

    ACCEPTED

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