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Thread: Song Information Update

  1. #1
    Nocturne's Avatar Simfiler and Freakin Graphics Master

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    Song Information Update

    I was thinking, since the algo is still borked and nothing is really being done to fix it, we could account for it's imprecision by giving hard factual information instead of just a loosely NPS centered difficulty. You know, like when you play ITG or open DDream?



    It'd be much more helpful to see this data on song info, not some random number that means nothing to me.

    So I decided to give it a go.



    I didn't do beginner because I haven't played it for a rank and because, well, the avNPS is gonna be below 2 anyways. But in this situation, it still gives the algorithms loose suggested difficulty, and your statistical ranking and score on it, however it gives more insight on what to expect when playing this song, the Taps information will give you the precise amount of notes placed in a given chart, with the inormation as well, you can expect to gain a max combo on that same number if you Full Combo the entire chart. The Holds information tells you how many notes are actually freezes/holds and not actual regular taps. This would help for songs like Pork Cylinders, that have very little taps and VERY LARGE amounts of holds, where the algorithm does not account for those holds and takes purely a rough difficulty based from NPS. Expect a very holds heavy chart if you notice the "Holds" quantity is greater than the "Taps" quantity. The avNPS information gives you just that, Average Notes Per Second. This is more commonly referred to be more experienced players who see relevance in avNPS, an avNPS of 16.4, as you can see on the picture above, is highlighted in red, meaning it is a very high count of NPS, and the player can expect to be hitting over 16 notes every second, which is requires good reading skills and fast-fingers to hit accurately. The color of the avNPS count would adjust itself between green-red accordingly in dependence of the actual output number shown.

    Example

    avNPS: 1
    avNPS: 2
    avNPS: 4
    avNPS: 6
    avNPS: 8
    avNPS: 12
    avNPS: 16
    avNPS: 20

    Any thoughts? Disregards? Comments? More Suggestions?


    Spoiler!


  2. #2

  3. #3
    Fenril's Avatar Designer

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    +1, I'll edit this post with my thoughts later

  4. #4
    I approve of this.

  5. #5
    Halogen-'s Avatar Simfiler

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    Absolutely. Any sort of differentiation from the algorithm is necessary; a lot of the difficulties are beyond questionable. Having a NPS, jump/3+ (triples/quads), and hold counter will indicate why the NPS is so high (or low).


    yesyeyesyesyesyes

  6. #6
    Housekeeper's Avatar StepCloud Mod

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    +1 great idea, love it, put it in game etc

  7. #7
    Jonny's Avatar StepCloud Mod

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    looks cool.

    not sure the holds is needed tho, perhaps just the number of notes in total (max combo possible) and NPS.

  8. #8
    xMUSICxMASTERx's Avatar Publisher

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    I like this idea but it would probably be hard to try and fit all of it in those little boxes as well as making the rest of the text look right. Like how you had to make the medium smaller, and also "unplayed" would get in the way, and once we get into ranks with 1000+ could also get in the way.

    To resolve things like this, here are some alternate suggestions: (they arent that good, but can hopefully lead to other ideas)
    1) have the same information pop up when you hover over the difficulties
    2) put an arrow beside each difficulty that you can press to bring down that information, and just press it again to hide it
    3) put it all somewhere in the level list pages instead

    amazing idea though :)

  9. #9
    Jonny's Avatar StepCloud Mod

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    drew this quick thing of how the game could be slightly redisigner to allow more information without looking clogged up (and makes use of some empty space)



    things to note:

    the difficulty you select will stay selected as u choose different songs, simply click another difficulty to change it.

    the info box will only show information on the one difficulty that is selected, allowing alot of information to be shown without looking overcrouded.
    Last edited by Jonny; 02-15-2012 at 04:55 PM.

  10. #10
    cheezpuffs's Avatar Senior Member

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    love this idea! But mines? Isn't that...?

    How does a nigga get grind on his dick in here?

  11. #11
    cheezpuffs, mines is just there because DDReam displays it, it wouldn't be in TS. :P (unless we got mines implemented, which could be pretty cool)

    Also, I like Jonny's idea, you could totally put the whole display that you get from some StepMania themes in there. Y'know, the whole length/taps/jumps/hands/holds/whatever. :3
    I haz le #1 post count, bow to your true overlord. >:3

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  12. #12
    C-Thug's Avatar Member

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    This sounds like an amazing idea that should've been implemented in the game a really long time ago.

  13. #13
    Good Idea but its a bit of a space cruncher. Jonny's version seems more practical but then you would be squeezing 4 difficulty options into the top.

  14. #14
    Quote Originally Posted by RubberChickin View Post
    Good Idea but its a bit of a space cruncher. Jonny's version seems more practical but then you would be squeezing 4 difficulty options into the top.
    His 3 buttons are centred through, it looks like there'd be enough room for 4 to me. :P
    I haz le #1 post count, bow to your true overlord. >:3

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  15. #15
    isk's Avatar BADministrator
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    Quote Originally Posted by SkRAWRk View Post
    His 3 buttons are centred through, it looks like there'd be enough room for 4 to me. :P
    There is definitely room for 4 at a reasonable size, but probably not 5 in the case of a challenge or extra chart. It's not a problem yet, but not 'future proof' either.
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  16. #16
    Jonny's Avatar StepCloud Mod

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    Quote Originally Posted by isk View Post
    There is definitely room for 4 at a reasonable size, but probably not 5 in the case of a challenge or extra chart. It's not a problem yet, but not 'future proof' either.
    lol the whole game was made non future proof apparently =P. Wats 1 more update <3

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