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View Full Version : make the receptors respond to clicking on them



Patashu
12-12-2010, 01:20 AM
then you can play using a touchscreen/android/iphone/wii/etc etc. :D

people who've fooled around with ffr will recall that this is one of the ways that it'll accept input

DrugstoreCowboy
12-12-2010, 01:40 AM
I'm going to assume that this wont happen because we are hoping to come out with a smartphone app, which will eliminate the need for this.

Fogfactor
12-12-2010, 01:45 AM
It's as if making the buttons clickable is an impossible task

DrugstoreCowboy
12-12-2010, 01:51 AM
Who said it was impossible?

Why would we make the buttons clickable if we are going to have an app for the game instead?

Fogfactor
12-12-2010, 09:39 AM
Because it'd be waay easier

Tasselfoot
12-12-2010, 12:25 PM
I actually have plans for us to create a mouse-based game... so I'd kinda not like the receptors to be clickable.

Then again, the mouse-based game won't involve using clicks either... but still.

Vote4Nixon
12-12-2010, 03:20 PM
mouse-based rhythm gaming ftw
http://www.youtube.com/watch?v=JZ_NKPgGo9Q&feature=related

Fogfactor
12-12-2010, 04:46 PM
mouse-based rhythm gaming ftw
http://www.youtube.com/watch?v=JZ_NKPgGo9Q&feature=related

That's really ****ing neat-o